this post was submitted on 12 Jul 2023
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This is tangentially related to inventory management, encumbrance, and other mechanics that often come across as tedious. Does it make sense that the character is sitting down and taking a while to decide how much & which stuff to carry, which gems to socket, which items to upgrade? How much is the game supposed to be about resource management vs. about swinging swords at skeletons or solving puzzles?