this post was submitted on 29 Feb 2024
12 points (100.0% liked)

Pixel Dungeon

1475 readers
42 users here now

This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.

Rules:

We have a few title tags for standout posts:

Sister Communities:

founded 1 year ago
MODERATORS
 

No wonder I couldn't find the door while on my way down

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 8 months ago

That's due to how sewer pipe rooms specifically generate. They first start completely filled, then

—(with 3+ adjacent rooms) the shortest path connecting all adjacent rooms is carved out of the perimeter

—(with 2 adjacent rooms) a straight-ish path is carved through the middle to connect them

—(with one adjacent room) a path is carved from the adjacent room to the center of the room

This case is a merging of type 1 (lower room) with type 3 (upper room). Merged sewer rooms are responsible for many of those s-shaped dead ends.