this post was submitted on 01 Mar 2024
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Horizon Forbidden West
The core gameplay of shooting robots with arrows and spears while exploring a huge and beautiful post-post-apocalyptic world with your trusty grappling hook and hang glider is really fucking great.
The never ending scrounging for materials, especially when those materials have to be ground out of %chance drops from huge monsters that don't appear frequently enough for the % to trigger without running in circles is not so great.
The plot being firmly on the rails while trying to pretend that you're making choices sometimes, is pretty fucking obnoxious. If they just stopped pretending that my choices matter and made the way the story unfolded more linear, it would be a lot less infuriating.
The character face animations and the pace of the editing during conversations is TERRIBLE. It's not so bad when everyone is fairly stoic, but every time someone has a big smile it looks like the "Is this better?" moment from Men In Black. And virtually every conversation is punctuated with a bizarre pause where it's obvious that the game is transitioning from conversation mode to gameplay mode, but they couldn't be bothered to trim that added ¾ of a second so there's this super unnatural pause where the character model goes back to neutral while the camera is right on them.
Oh, and also there's a handful of weapons that work with any reliability, and then there are several that are worse than useless and get me killed every time I try to use them. I justify these in my mind by pretending they are the in-universe equivalent of mall ninja shit that someone thought would look cool but would never actually be used.