this post was submitted on 17 Feb 2024
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After which the entire gaming industry decided Nintendo was silly and put them the other way around.
Just because they were the first ones, doesn't mean they did it correctly.
I can't tell if you're being serious or not, ngl... if you're being serious though then why do you suppose that having B be above A and Y be above X is the "correct" way? The way I see it, having A be the interact button seems more natural than having B be the interact button, and the former is how it's set up on games like BOTW that use Nintendo controllers. Tbh though I actually wish bottom was X, left was A, right was B, and up was Y. An abomination to modern gamers, I'm sure, but it seems the most sensical considering the cultural perception of the symbol X imho.
Also Xbox isn't the entire game industry... Playstation doesn't even use the same symbols, and I can't think of any relevant consoles which use similar controllers to those 3. The only "official" controllers I can think of that use the Xbox order are ones made for specifically Xbox/Microsoft. I guess also the Sega Dreamcast? But that's more because Microsoft played a large role in making the Dreamcast, and later based the Xbox heavily off of Sega consoles/controllers, and the button layout just came along with everything else. They didn't want to conflict with Nintendo and potentially get into legal issues based off of controller button layout, so that was the easiest route.
That being said, I'm so used to the Xbox controller layout that using Nintendo controllers gives me an aneurysm because Xbox switches the buttons. Any time I emulate a Nintendo game I just use my Xbox One controller and a mod to display the input tips differently. But that's not anyone's fault.
That's very much where I'm coming from. Go look at the mods for any non-nintendo game and see how many mods change it to a nintendo controller. Other way around and you'll find a lot more so I can't base this on nothing, right?
I mean that's mostly because a separate Nintendo controller that wasn't highly specialized for Nintendo games specifically is mostly a new thing.
We've had Xbox controllers and Playstation controllers for 2 and almost 3 decades respectively, and Nintendo games are the most targetted for emulation so of course there will be a lot of community effort put into mods for those.
Meanwhile your options for Nintendo controllers practically boiled down to Wii controllers, the Wii U gamepad, the NES controllers, the N64 controller, the consoles themselves like the 3DS/DS/Gameboy, and some others. Most of them are part of the consoles themselves so are out of the picture, the Wii controller is just not suitable for other consoles, the NES controllers don't have joysticks, and the N64 controller has a single joystick.
The Switch controllers, which are relatively new, are really the only ones suitable for emulating other consoles' games, and you can use the Switch controller to comfortably emulate many non-Nintendo games now.
Considering that, another important factor is that since the Switch controllers are more recent, they're less likely to have been adapted to older or more obscure games especially, since to do that people now have to go do "back in time" modding for old games years or decades after their release. And since most modern non-Nintendo console games are available on PC natively and aren't emulated, there's really no incentive to make QOL mods for people using Switch controllers (or any other kinds of controllers for that matter, including PS & Xbox controllers) on newer titles.
It has nothing to do with the button layout itself, it wouldn't even make sense for that to be the reason. People will use whatever controller they have available, so people who play Nintendo games most often will likely use Nintendo controllers and people who play the Xbox most often will likely use Xbox controllers.