this post was submitted on 15 Feb 2024
427 points (95.5% liked)

Technology

59883 readers
2421 users here now

This is a most excellent place for technology news and articles.


Our Rules


  1. Follow the lemmy.world rules.
  2. Only tech related content.
  3. Be excellent to each another!
  4. Mod approved content bots can post up to 10 articles per day.
  5. Threads asking for personal tech support may be deleted.
  6. Politics threads may be removed.
  7. No memes allowed as posts, OK to post as comments.
  8. Only approved bots from the list below, to ask if your bot can be added please contact us.
  9. Check for duplicates before posting, duplicates may be removed

Approved Bots


founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 12 points 10 months ago (2 children)

Imagine VR giving an AI generated world. It would be a Ready Player One in irl.

[–] [email protected] 10 points 9 months ago* (last edited 9 months ago) (1 children)

The compute power it would take to do that in realtime at the framerates required for VR to be comfortable for two separate perspectives would be absolutely beyond insane. But at the rate hardware improves and the breakneck speed these AI models are developing maybe it's not as far off as I think.

[–] [email protected] 5 points 9 months ago (1 children)

An Ai generated VR world would be a single map environment generated in the same way you wait at loading screens when a game starts or you move to an entirely new map.

A text to 3D game asset Ai wouldn't regenerate a new 3D world on every frame in the same way you wouldn't ask AI to draw a picture of an orange cat and then ask it to draw another picture of an orange cat shifted one pixel to the left if you wanted the cat moved a pixel. The result would be totally different picture.

[–] [email protected] 3 points 9 months ago* (last edited 9 months ago)

I think we're talking about different kinds of implementations.

One being an ai generated 'video' that is interactive, generating new frames continuously to simulate a 3d space that you can move around in. That seems pretty hard to accomplish for the reasons you're describing. These models are not particularly stable or consistent between frames. The software does not have an understanding of the physical rules, just how a scene might look based on it's training data.

Another and probably more plausible approach is likely to come from the same frame generation technology in use today with things like DLSS and FSR. I'm imagining a sort of post-processing that can draw details on top of traditional 3d geometry. You could classically render a simple scene and allow ai to draw on top of the geometry in realtime to sort of fake higher levels of detail. This is already possible, but it seems reasonable to imagine that these tools could get more creative and turn a simple blocky undetailed 3d model into a photo-realistic object. Still insanely computationally expensive but grounding the AI with classic rendering to stabilize it's output could be really interesting.

[–] [email protected] 1 points 9 months ago (1 children)

I recently played a game where people found immortality and each individual just lived in their own personal virtual reality for thousands of years. It's kinda creepy seeing the recent advances in technology today lining up to that, minus the immortality part.

[–] [email protected] 1 points 9 months ago (1 children)
[–] [email protected] 1 points 9 months ago

It's a spoiler to reveal the game so...

SPOILER: Sorry, I don't know how to do spoiler tags on this app but I'm referring to the antagonists in horizon forbidden west. Here's another sentence just to help hide the game for anyone scrolling by.