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submitted 5 months ago* (last edited 5 months ago) by nanoUFO to c/games
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[-] [email protected] 23 points 5 months ago* (last edited 5 months ago)

fuck every “game as a service”

it’s fucking bullshit and always sacrifices game elements

[-] [email protected] 19 points 5 months ago

In reference to “Games-as-a-Service,” we simply plan to continually update the game for many years to come, just like the previous two Subnautica games. Think our Early Access update model, expanded. No season passes. No battle passes. No subscription.

[-] [email protected] 8 points 5 months ago

Fuck the marketing term, in practice it can be great. Monster hunter world did it great, you got the base game that was a complete product, and then post-launch you got new monsters (like deviljho), new events with new weapons or armor, special hunts (like kulve taroth) or events that flood you with materials to catch up to the end game. And when that was over for the base game you got an expansion with another year of support.

I'm all for "gaas" like mhw got.

[-] [email protected] 7 points 5 months ago

It gets thrown around a lot as a buzzword, but it really just means "intended to get post-release updates that go beyond bug fixes." Nearly every game released these days, good or not, classifies as GaaS. It's functionally meaningless.

[-] [email protected] 2 points 5 months ago

Exactly this. It's so expected these days that I think it's a mistake to use the term, as you alluded. It does more harm than good I think.

[-] [email protected] 2 points 5 months ago

Eh, some companies do it right. For example: Rock and Stone.

this post was submitted on 08 Feb 2024
128 points (96.4% liked)

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