this post was submitted on 23 Jan 2024
100 points (94.6% liked)

Gaming

2525 readers
159 users here now

The Lemmy.zip Gaming Community

For news, discussions and memes!


Community Rules

This community follows the Lemmy.zip Instance rules, with the inclusion of the following rule:

You can see Lemmy.zip's rules by going to our Code of Conduct.

What to Expect in Our Code of Conduct:


If you enjoy reading legal stuff, you can check it all out at legal.lemmy.zip.


founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 4 points 10 months ago (1 children)

I always found "slow" travel in Bethesda games very dull including in Starfield, at least when the game lets you slow travel. In contrast, travel in Star Citizen is very "slow", but I never get tired of it because it's so perfectly designed for space sim lovers. There's so much detail in the ships I never get bored just looking around, there's always something to adjust among ship systems, and if you're in a multi-minute qt jump you can literally just get up from the pilot seat and go somewhere else in your ship to do something other than wait.

[โ€“] [email protected] 2 points 10 months ago

Fallout 4 slow travel was great, IMO. You often ran into NPCs or new things to explore that you missed on the giant map.

Starfield is pointless though. There's like a 5km sphere where all the ships are orbiting every planet and the jump mechanics between solar systems is basically nothing but fast travel anyway. Why am I even flying a ship? I can't deorbit. I can't control travel between worlds or around a world. I can't explore much with it. Combat is rudimentary at best.

I'm a little butt-hurt.