this post was submitted on 22 Jan 2024
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TenForward: Where Every Vulcan Knows Your Name

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[–] [email protected] 14 points 10 months ago (2 children)

side effect: memory loss since last transport

[–] [email protected] 3 points 10 months ago (2 children)

New game mode unlocked: Lemmings!

[–] [email protected] 8 points 10 months ago

The book series undying mercenaries has fun with this. When a soldier dies, they can just print a new one, with most of the memories of the old one. They also hold a pattern of the body, so you come out the age you last updated your scan. There are a few quirks of galactic law involved. Most critical is only 1 copy is ever allowed at a time. Being caught breaking this law is grounds for summary execution (species/planetary, not individual).

Nothing quite like calling for an evac, after winning a battle, only to have a friendly missile drop from orbit to vaporise you (and so can be printed out back on the ship). Shuttles are slower and more expensive.

[–] [email protected] 1 points 10 months ago
[–] [email protected] 1 points 10 months ago* (last edited 10 months ago) (1 children)

Maybe that is a feature instead of a bug.

Send a redshirt down.

Have him run into combat.

He dies.

Build another one from the saved pattern.

Have him run into combat.

Repeat until the enemy runs out of ammo. And you only have at most one redshirt with PTSD. You could even be clever and use the dead as raw material. Take your one red shirt and make him throw the hundreds of his previous lives into the recycler. Or to save time just make a bunch more redshirts and have them do it, then have them jump in the recycler. The end result is 0 casualties, since you have the exact number of individuals as you started with

[–] [email protected] 2 points 10 months ago

Or to save time just make a bunch more redshirts and have them do it, then have them jump in the recycler. The end result is 0 casualties, since you have the exact number of individuals as you started with

Boba Fett would like a word... :D