this post was submitted on 22 Jan 2024
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In a surprising twist to the long-debated topic of video game violence, a recent study suggests that playing violent video games might actually decrease stress hormones in some players. Contrary to popular belief, the study found no increase in aggressive tendencies, indicating a more complex relationship between video game content and player responses than previously thought. The findings have been published in the scientific journal Physiology & Behavior.

For years, the impact of violent video games on behavior has been a contentious subject. Past research has often pointed towards a potential increase in aggression and stress among players of these games. This belief has fueled ongoing debates among parents, educators, and policymakers regarding the suitability of such games for young audiences. Motivated by these discussions and inconsistencies in previous findings, researchers embarked on a new study to explore the physiological and psychological effects of violent video games more comprehensively.

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[–] andrew_bidlaw 4 points 10 months ago

Even since the beginning of that BS with GTA4 and this old cat lawyer, it raised my eyebrows. There are mods and games created by all kinds of terrorists, but the thing is – you won't play them unless you are an especially masochistic youtuber. They are shit. And what makes them even more shit? Our upbringing, that would make even an engaging arcade of killing people stir us the wrong way. Compare Hatred and Hotline: Miami, the first one only good to laugh at it's intro sequence, and the second is the whole nugget of style, art. The same people who can create such a piece are usually those who can tell right from wrong and communicate it to their audience. Even the cringiest artists from SDBM scene know what's wrong and bathe in it, while NSBM idiots don't.

The whole notion of a game as a training camp for another masshooter is a useful horror story for parents to not leave their kids to tablets and phones (like if they have time for parenting these days, yup), but it's somehow inverted to attack the medium of games, and there's ESRB and other rating and regulating bodies sitting on their ass and casually playing vidya, not like paid testers, to see how many boxes it hits. What a sad joke.

I feel like game as a medium can be a useful environment to heal people. In my previous post, I asked people if there was a piece of media that overwhelmed them emotionally, and I've heard dozens of stories from you, Lemmings, about how some turns of a story can make you relieve a trauma you had, or cause an anxiety about something – like a newfound role of you as a parent and being worried for your kid. It has a potential in that field, as it's interactive and there are tools, although complicated for now, to create a custom scenario for a patient to untangle their thoughts. I guess, the first we have a good instrument for an easy creation, some educated psychotherapists would use it to treat PTSD and other problems related to the past experiences. That'd be the end argument in this stupid debate.