this post was submitted on 20 Jun 2023
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Roleplaying Games Design
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I'm here to try to catch the podcast-driven wave of renewed interest in RIFTS to get more people into Palladium-style gaming (the system is broken so you can fix it to your liking).
I see! Can you tell us something about why you like that particular style of gaming?
It makes violence less fun to play than the alternatives; combat is bullet-time; skill use is a montage. That said, it's not overtly anti-violence, allowing players to figure out that fighting isn't the best approach (or not, if they actually like bullet-time battles).
It rewards experience for solving problems, rather than racking up kills. Modern gaming is too corrupted by the reductive influence of video games and the market-driven need to minimize GM workload to ever really break it of this.
It encourages groups to develop house rules by making changes to the "RAW" only very gradually, instead of constantly reinventing the rules.