this post was submitted on 13 Jan 2024
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Today on "the gamedev community literally can't catch a break"...

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[–] [email protected] -1 points 7 months ago (1 children)

That's simply not true, projects are usually done in stages. You got pre-production, production, testing, launch, post-production, ...

So take an employee who mainly works in pre-production. Based on what you said they'd be laid off after everything is done and production starts, right? But that's not how it works. Those people immediately start with the pre-production work of either the next project, or the DLCs for the current one.

There's always more to do, after launch of a game you can't have your developers sit around idle, you need the next project already prepared and ready to go. That's why game DLCs sometimes release only months after launch, they have been worked on for a while.

[–] [email protected] 0 points 7 months ago (1 children)

Interesting. Tell that to everyone that's been laid off the past six months.

[–] [email protected] -1 points 7 months ago (1 children)

What has that to do with this argument? The lay-offs in the last six months were mostly due to massive overhiring while money lending was cheap. Now interest rates are up and those companies are trying to keep their profits up (or become profitable in the first place).

And the thing is: They hired so many people, even with the lay-offs the headcount is still higher than it was a few years ago.

[–] [email protected] 2 points 7 months ago

So what you're saying is they laid off people when they didn't need them.