this post was submitted on 13 Jan 2024
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Today on "the gamedev community literally can't catch a break"...

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[–] [email protected] 11 points 7 months ago* (last edited 7 months ago)

Exactly. When they don't need X amount of people they clear the seats.

Production ramps up for a new game, and they fill those seats again.

Unless you "breakthrough" or prove yourself invaluable to the company your always going to be looking for a new gig.