this post was submitted on 15 Dec 2023
4 points (100.0% liked)

Pixel Dungeon

1383 readers
62 users here now

This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.

Rules:

We have a few title tags for standout posts:

Sister Communities:

founded 1 year ago
MODERATORS
 

Hello, Since the Shatteted PD updates of the crystal caves (including beta versions), it seems like the game "lags" as in, seems to skip frames without actually freezing. This happens starting from the 6th level, not before, and stays the rest of the game. The main menu also seems to have the background animations sort of skip the same way but in a less obvious way.

This makes the game a bit annoying to play as sometimes you try to, let's say, attack, nothing happens so you press again, and suddenly you move where the enemy (who died during the frame skip) previously was, causing a lot of various unintended consequences. The problem shouldn't be with my phone considering that my system did not change and the game worked perfectly before updating.

Anyone else has this issue?

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 2 points 8 months ago (1 children)

Hm, okay, so it's entirely separate from gameplay logic then. I haven't made any changes to the game's core rendering logic in a while as well. I'll spend a bit of time looking into this, particularly if there is perhaps a memory leak (which would explain why the frameskipping comes on slowly) but I suspect the most likely thing is that this is an issue specific to your device.

[โ€“] [email protected] 1 points 8 months ago

I would agree with the device specific issue, but the bug appeared right after updating (back when the previous update was still in beta) and without any change in my system, thus my suspicions of it being possibly a weird bug.