this post was submitted on 10 Dec 2023
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It does get a lot of shit and I agree Bethesda is lacking in some creativity departments... but I'd still rate it a solid 6.5-7
I put about 80 hours into it. Enjoyed some aspects, disliked others. It's just HEAVILY mid in my opinion. Worth a playthrough if you like Bethesda rpgs
6.5/7 is fine if you're not paying $70 for the base game. It might be worth it now the costs have come down, but paying a premium price for a mid game justifies some of the shit people gave it.
That said, I played on Game Pass, big fan of the genre, and could only make it a few hours in. Just wasn't for me. But then I really enjoyed The Outer Worlds and people shit on that too.
It's really weird how many people stop "a few hours in". Modern Bethesda games are notoriously slow-starts. A few hours in is still "training wheels" for the game.
I'm not saying you should go back to it, but how did you know it's not for you that quickly?
As for Outer Worlds. I enjoyed it for what it was, but I'm of the fringe view that it doesn't hold a candle to Starfield. It has more style, but less substance than Starfield IMO.
For me, it was a lot of small moments that added up quickly. (By a few hours, I gave it at least 10 or so). One big one was I'd chosen the talent where you get a house on a planet but with a mortgage. I thought this would be a cool way to give me an economic incentive to explore more etc.
I get to New Atlantis and follow the quest for this and I find out the 'mortgage' has no penalties, isn't paid in installments, and can only be purchased in a lump-sum. So, it was a talent that gave me the ability to purchase a house and be able to essentially rent it on a per day basis until the full amount was paid. When I finally do get there the house is empty, and not all that fun to be in. No special quests etc tied to it.
Another moment that soured it for me, and this is a minor quibble but again they added up, was visiting The Eye for the first time. There was this big pile of trash in a corridor used as the block to the door to prevent further exploration. It just entirely took me out of my immersion in what should have been an epic moment. So much so I actually took a screenshot of it at the time.
A lot of folks are likely happy to look past those things but they all added up + reviews from folks further along in the story and gameplay giving a bad impression made me move onto something new. Super happy other folks were able to find enjoyment, just wasn't for me.
I also didn't resonate with any of the companions to a degree where I found them actively annoying to be around. I know some would say 'just don't loot' but their constant calling out people who like to loot was annoying too.
Whereas with Outer Worlds I immediately loved Pravati (and most of the other companions too). Starfield I felt like I was talking to puppets only there because I was playing the game. Outer Worlds I felt a connection to their stories as much as my own.
That said, many systems in Outer Worlds were underdeveloped and parts of the game felt empty. It was a game of high highs but also low lows. It did make me excited for the sequel to build on that foundation though.
Genuinely curious, but what systems did you feel added more substance to Starfield? Dialogue choices and completing quests in various ways really made Outer Worlds shine for me, particularly in the DLCs.
Help, now I'm stuck on Imgur again v.v
I mean... welcome to Bethesda-style?
I can see the value in tying a few quests to it. So is your preference that they gutted the background system entirely? Other than the parents, there's very little unique content tied to them. They're just "flavor".
Honestly, this feels like DLC-bait to me. I can see why you'd want to "repair the eye to full working order" and maybe we will see that in the future. But for reference, there's notes that imply the rest of the Eye is fully depressurized and needs to be repaired but time and money don't allow for it.
This is what I think is happening with most people. They see reviews and they sour of an otherwise great game. I saw this happen with the Wheel of Time show as well.
This is a common Bethesda thing. If you want to be as thief, the list of companions that are ok with you stealing from everybody is fairly slim.
For me... to start, I'm a tES lifer. Most of what I like is the things tES does consistently. Grand-Theft-Spaceship. Low consequences. Decente stories for each faction. A good main plotline. Neat mechanics to play with, a few more than you really need. I enjoyed making ships and bases, playing around with powers.
Wide-not-deep is the Bethesda manifesto, but it works for the right gamers.