this post was submitted on 07 Dec 2023
516 points (87.5% liked)

Asklemmy

43138 readers
1667 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy πŸ”

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_[email protected]~

founded 5 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 20 points 8 months ago (3 children)

Lore is not story. Sekiro is the best From Soft game. Sekiro's second half doesn't fall apart or disappoint. The puzzle boss is acceptable. The combat actually feels like Seven Samurai and Star Wars: a flurry of blocks and parrys, culminating in a coup de grace.

Chipping hit points with a light sabre or a battle axe is dumb as shit and it's been normal so long we don't notice.

[–] [email protected] 9 points 8 months ago* (last edited 8 months ago) (1 children)

You know what would be a cool Star Wars game mechanic? Lightsaber fights where endurance was the main currency. Taking swings, holding blocks, everything chipping away until the less efficient player’s character was exhausted and slow enough for a killing strike.

Paper thin health, ideally location based. A strike to the chest, head or neck basically just ends it instantly.

[–] [email protected] 3 points 8 months ago

You just described Hellish Quarte with lightsabers.

[–] [email protected] 3 points 8 months ago

I agree that, theoretically, chipping hit points is not accurate battle simulation. I also agree that lore is not story, and basically unless you look up stuff online in most from software games, the story essentially doesn't exist or is so obtuse and hidden that it's unfollowable. However, these are still, to me, some of the greatest games ever made just based on the fun of the combat and the sheer beauty of the game & world design. I'm currently playing through Sekiro and it is gorgeous and intriguing, the story is also there and presented better than many of the other games in my opinion. However, this game is also so unrelentingly (realistically) difficult, and lacks viable alternative progression routes that I think most people would just give up on it, to be honest. This kind of defeats the purpose of being such an enjoyable and beautiful game in many cases. So, I think what makes a good game is also very much determined by individual human context.

I'm totally not disagreeing with you by the way, except for the "Chipping hit points... is dumb as shit" piece, which Sekiro actually still kind of features.

[–] [email protected] 1 points 8 months ago

what's lore, then?