this post was submitted on 28 Nov 2023
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The first ~30-45 of the game was really broken. NPC's didn't care if you shot them/had not effect, voice lines were poorly thought-out, and it felt extremely hallow. The rest of the game is okay. I'm a big what Bethesda makes with their engine (antiquated as it might be), and while I hated FO76, the map was really neat. I'm a big fan of the amount of interactivity you can have with objects in their games. Their quests are usually interesting, and their worlds are typically filled with interesting characters. I love how they make the environment feel "lived in", little things, like items stored in containers that make sense given the diary entry an NPC wrote.
This game is not fun. The shooting mechanics are okay, but the space battles feel like a mini-game, and the exploration is less satisfying than NMS by a mile.Trading is a joke, object value doesn't seem to matter to vendors, vendors don't have enough money. Apart from some very specific faction quests, the quests are not very entertaining and add little to the overall game experience. There are tons of bugs. I loaded my save the other day, since I have put down the game for a couple of months, not only in about 10 minutes of playing did one of my companions not know how to travel in my ship, they didn't wear their suit in an unbreathable environment, I also could not find the "distortion" field while trying to find a monolith. It never triggered. I tried for 10 minutes and gave up. Performance is bad, and it's even worse for Nvidia users. I have been the staunchest defender of the loading screens, as they didn't bother me for the first ~50 hours, but it gets old. I end up using fast travel all the time to get back to my ship not because I am trying to hurry, but travel on inhabitable planets feels like a chore.
Previous games like FO3, FO:NV, and FO4, felt like the player had more freedom to explore because you could pick a direction and just starting walking, and know you are going to find something unique and fun to explore/learn/fight. SF does not have that feeling. The procedural POI's feel like tech demos. After you have found a couple space farms/labs/oil rigs, etc. you have seen them all.
I heard POIs even had identical journal logs
Yes, a lot of POIs are exact copies, down the same same loot, building layouts, and audio logs.
If I were to take a guess, they are probably "randomly" rotating between a few manually-generated logs, but I haven't spent the time investigating every corner of duplicate sites.