this post was submitted on 28 Nov 2023
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[–] [email protected] 23 points 1 year ago (1 children)

That was the atmosphere they wanted in the game. It’s space, it’s large and empty, they wanted you to feel that.

Unfortunately, they didn’t do a good job, or it just doesn’t work with the play style people want.

[–] [email protected] 12 points 1 year ago (1 children)

I can definitely understand that. I think my complaint in more about the fact that all these big empty planets exist in the game, but there's no reason to go there. How about adding another dozen artifacts and making the player search around the planet for them (land vehicles would be nice here). Or have a few crashed ships where you can scavenge epic weapons or ship upgrades, if you find them.

There's so much they could have done while still keeping the "empty" atmosphere. It kind of feels like the added so many planets just to make the map bigger.

[–] [email protected] 5 points 1 year ago (2 children)

It wouldn’t feel as empty or as “realistic” if there was remnants of civilization everywhere. I don’t entirely agree with it either, but that’s their vision. Some people will enjoy the ambiance while others want little cookies everywhere.

[–] [email protected] 2 points 1 year ago (1 children)

That's fair. I also just realized that the game is set just a few hundred years after the invention of interstellar travel. It wouldn't exactly be realistic to have stuff everywhere. Even real human civilizations on Earth still have areas of untouched land.

[–] [email protected] 4 points 1 year ago (1 children)

I’m sure they could have figured out something lore wise to make it more interesting, but than they would be going against their vision unfortunately.

I was hoping this game would have better space battles myself.

[–] [email protected] 2 points 1 year ago (1 children)

Sucks that making the game fun and engaging was contrary to the vision, but I dont find that defense overly compelling.

If it was a quick 1-6 hour max art game? Maybe. But for a bethesda game billed as having thousands of hours of content and "the last game you will ever need" style marketing? Probably not a good idea for that to have been the products vision.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago)

I completely agree. I’m not attempting defending them or anything, merely providing their perspective.

I could excuse the lack of exploration if getting there was a journey myself, but yes for the scope and what they peddled the game to be. Empty isn’t conducive to other parts of their vision. Almost seems like the choose the lesser of two evils in a sense.

[–] [email protected] 1 points 1 year ago

I mean every planet has something interesting or unique about it.

Could look for signs of water, of extinct life, try to find the cause of weird rock formations. Prospect for rare materials.

Like we do with every planet atm irl.