this post was submitted on 15 Nov 2023
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AMD has to catch up to Intel first. ARC has better hardware support for this stuff
AMD still really has not caught up to Turing-level ray performance tbh. A 2080 Ti is roughly equal to a 3070, and both of them are 15% slower than a 7800XT in general raster, but yet 7800XT only ties them in ray performance. So it's still literally slower than NVIDIA's first-gen raytracing implementation.
as long as raytracing is nothing more than a gimmick (and everything outside of extensive path tracing is imo), these comparisons are worthless. Much more important are things like DLSS/DLAA/FSR whatnots, and this is where AMD needs to keep up.
And now Apple and Qualcomm. AMD is dead last.
How does Qualcomms solution work?