this post was submitted on 14 Nov 2023
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Speeds that the above mentioned mod adds. Until CK is added the debate of switching of one space map to another seamlessly is useless, since the current implementation is missing the hook to load the next map whilst the same hook is implemented between ship take off and space (even when player is not at the helm). Yeah, but New Atlantis is much bigger and allows the player to boost pack from the MAST top floor to another skyscrapers roof and then get down to commercial level and trade stuff without any load screens, at least on PC.
Expect of course if there were dev stories related to it sprinkling out periodically, latest being from Baldurs Gate 3 devs: https://www.pcgamer.com/baldurs-gate-3-dev-shows-off-the-level-of-optimization-achieved-for-the-xbox-series-s-port-which-bodes-well-for-future-pc-updates/
Other devs have stated these: https://www.gamesradar.com/xbox-series-s-could-bottleneck-some-next-gen-games-developers-suggest/
The article has many such remarks from other devs as well. So why couldn't the segmentation of Starfield be because of Xbox Series S? Keep in mind the latter article is now roughly three years old.
Because Larian specifically struggles with local co-op, not with loading new sections of the map.
As I've said, Cyberpunk runs perfectly fine on the S while loading in more geometry faster on the fly, and it's far from alone in that. Starfield's limitations are clearly a result of Bethesda's ancient engine and not hardware limitations since other devs using different engines can accomplish what they failed at on the same hardware.