this post was submitted on 06 Jun 2023
42 points (100.0% liked)
Gaming
1495 readers
1 users here now
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I'm both playing in and GMing Abomination Vaults for Pathfinder2e. Decisions were made, and my timing wasn't great, so now the party I run is only slightly behind the party I'm in 🙄. The result is it's hard to avoid spoilers for myself. Still, fun is being had by all on both sides, and that's what's important.
I came over from 5e during the OGL debacle. Had previously played PF1e and it felt like coming home. The APs are so much more fleshed out, and the work they've done integrating with Foundry has made life so much easier.
Mind if I ask a bit about P2E? I just haven't played a TTRPG in a few years now but I want to get back into it. I've DMed a ton of games in D&D 5e before. My question being, what kinds of resources were helpful for you and your players to transition over to Pathfinder? Most of my players have only ever done D&D and usually just 5e.
Not the original commenter, but I can give you a little info. For resources, the main source is https://2e.aonprd.com/ it’s the official SRD, for free. All non-AP materials are released there, so for character creation and running your own campaign it’ll have almost everything you need. I haven’t had the chance to play myself yet, my group is at the end stages of a 5e campaign, so I can’t offer much from a players perspective for switching systems, but I hope that link helps you!
Thanks for the resource!
Definitely feel free to ask away. Like @dylan said, everything is free online from Paizo except the APs and artwork basically. So all the rules are readily available on https://2e.aonprd.com and elsewhere. Pathbuilder is a great resource for building your characters, though it saves locally so back up or you'll lose it when you close your browser.
Additionally, I highly recommend the beginner box. It's only level 1-2 and can be played in 2-3 sessions, so not much of a commitment. But it does introduce you and the player's slowly to the rules and whatnot, while still being a challenge. Most people then transition to the Abomination Vaults (what we did) because it's located in the same town, so there's already familiarity. But even if you decide to homebrew or do a different path, I'd still recommend starting with the Beginner's Box.
Another tip, especially coming from 5e is don't go changing rules that seem like they don't make sense to you. At least without playing for a while. It's a common thing to do with a 5e mindset, but while they're similar, they're different enough that you should get used to the game before tinkering.
Sadly, Reddit was a good place to find info, but well…
Thanks for the advice! I think the beginner box sounds like my speed. My intro to TTRPGs was a 5th level adventure in 5e so actually easing into the system sounds wonderful!
Wow playing and GMing the same module souds wild :D But i bet it might be interesting to compare how it goes in different groups :D
Yeah, I should have waited longer to start GMing it, but my group needed to start something and I was impatient 😅
It has been helpful to see how we did it and then I know what to expect when they try it. They're still new-ish so we often have different ways of approaching it. They're finally learning that crowding it and just attacking three times isn't the best course of action.