this post was submitted on 11 Nov 2023
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Cinebench uses the same rendering engine as the commercial Cinema 4D software which is used to make movies and games.
It gives a good idea of how that software will run, but also how 3D rendering software (rasterization, ray tracking, path tracing, radiosity, volumetics) in general will perform, and the workload of heavy floating-point vector instructions coupled with moderate memory load (mostly stressing the cache levels, with the large L3 per-CCX cache of Threadripper helping a lot).
The previous iterations of cinebench showed little to no scaling with memory performance of 3D v cache. Did something change with 2024?