this post was submitted on 30 Jun 2023
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Virtual Reality

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Still a long way to go, but few people thought getting this far would be possible!

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[–] [email protected] 2 points 1 year ago (2 children)

Twitter needs to be logged in to even see a tweet now! What did the tweet show? How are they running alyx on psvr?

[–] [email protected] 2 points 1 year ago

Half-Life: Alyx running on Sony PSVR2, using alpha version of iVRy driver for SteamVR (Windows), with NoloVR for 6DOF tracking and controllers.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

sorry ... they made the change after I posted it.

The explanation from iVRy:

It's running HDMI to a frame-grabber, which is then compressing the image and sending it over USB to a Linux box which is then decompressing and displaying it. There is zero value looking at performance at this point. No, a released driver wouldn't work like this at all.

And of course, it needs external trackers, controllers etc.

EDIT: ok that's more about how they recorded the footage than the implementation. I don't know how it works!

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

External trackers... so that sounds like they literally just use it as a display that has no idea how your head is oriented or moves. All that has to be added through other hardware. Which makes sense since that probably is one of the most challenging things to implement for this, still a very long way to go for anything actually usable if it even happens.

@kbinator @virtualreality