this post was submitted on 10 Jun 2023
154 points (100.0% liked)

Gaming

1495 readers
1 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 2 years ago

You are completely right that the games industry is a joke, and it's a tale as old as time that hardware manufacturers love unoptimised shit, so that they can sell more expensive crap.

As for the 60fps, or should I call it saturating a 60hz display, I have noticed that some games are fine at 60hz and some games feel terrible up until the higher 90s, and around that level I'm usually fine.

I used to play a lot of quake 3 back in the day and going from 60 to 120 is like two different worlds entirely.

I think some people pick up on it and others don't. I used to work in an office where all the monitors were connected via 4k over HDMI 1 and therefore they were all 30hz. Out of a team of 50, only one graphic designer complained about the laggy monitors and everyone else was moving their mice around saying they couldn't tell.

To me it was torture. I don't know where the truth in the matter is. I think console manufacturers long tried to convince everyone that the eye can't perceive over 30hz, which is insane.

Maybe now that's shifted to trying to make everyone believe they need 240hz, but obviously you're getting diminishing returns at that level. I've never seen more than 144 myself, but even in my own testing, I find more than 100 imperceptible. So I know where my personal limit lies.

For others, maybe younger people, those limits could be higher, who knows. You often hear of people saying they can see monitors and LEDs flicker. I rarely can.

Back in the 90s I used to play games at 20fps at 640x480, so perspectives can also shift rather dramatically lol

Lastly, I can only reaffirm that I'd much rather have well optimised, well designed games with a beautiful art direction than the latest SSAO implementation. Beautiful games from 10 years ago are still beautiful games. Whereas path tracing can't fix your hot pile of AAA garbage...