this post was submitted on 29 Oct 2023
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Apart from the two games with a collective daily peak of concurrent players on Steam sitting at 150 poor human souls, where are the FSR3 games?

But scratch FSR3 - where is FSR3.1 that would properly work with VRR screens and therefore could ACTUALLY be beneficial for people who can clearly see non-VRR judder?

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[–] [email protected] 0 points 10 months ago (11 children)

AMD dropped FSR 3 implementation on those games, to meet deadline they told us about when they first showed us FSR 3. That was appetizer from their side, and now we're open for waiting game again, could be Q1 2024 as they told us, could be end of 2024, no one knows. But Nvidia gained my respect more, as selling hardware with working features since day 1 is better for consumer, then selling hardware with upcoming features tgat aren't here yet year later since release, and nobody knows when they will be

[–] [email protected] 0 points 10 months ago (4 children)

I mean Nvidia was in the same boat with their RTX 20xx series. Only a few Raytracing games that all made poor use of it like Tomb raider Shadows and battlefield V meh reflections. Let's not even mention dlss 1.0 being useless.

It's a shame the two games are just not that interesting and barely had any hype buildup. They still need their cyberpunk 2077 or Alan Wake 2 or Witcher 3/portal/metro Exodus remake.

[–] [email protected] 0 points 10 months ago (2 children)

They still need their cyberpunk 2077 or Alan Wake 2 or Witcher 3/portal/metro Exodus remake.

That's the thing. Where is AMDs crown jewel to show off their products strengths? Is it ... Starfield?

[–] [email protected] 1 points 10 months ago

It's funny how starfield after getting DLSS and FG modded in became a fairly nice showcase for nvidia.

[–] [email protected] 0 points 10 months ago (1 children)

They made a big deal out of it before release. I was at gamescom and they namedropped AMD during the presentation.

[–] [email protected] 1 points 10 months ago

Part of the "optimisation" gap at release was from allways enabled SAM vs not whitelisted R-Bar from NVIDIA.

Not sure if that counts as optimized for AMD GPU's. :)

The game does still look like an outlier with CPU and GPU scaling, as if its full of engine bottlenecks and bugs.

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