heartbroken_nerd

joined 11 months ago
[–] [email protected] 1 points 10 months ago

Foliage is insanely hard to render in general, tons of transparencies and very, VERY fine detail combined with complex geometry, especially if the foliage isn't static and "moves". So then to that if you add any tracing of rays...? Good bye

 

Apart from the two games with a collective daily peak of concurrent players on Steam sitting at 150 poor human souls, where are the FSR3 games?

But scratch FSR3 - where is FSR3.1 that would properly work with VRR screens and therefore could ACTUALLY be beneficial for people who can clearly see non-VRR judder?