this post was submitted on 17 Oct 2023
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Technology

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[–] [email protected] 11 points 1 year ago* (last edited 1 year ago) (1 children)

No, the article says that Epic Games “laid off 16% of its [Epic Games’] workforce, or 830 employees”.

I believe Bandcamp was ~120 people total – so 60 laid off.

[–] [email protected] 4 points 1 year ago (1 children)

Ahh my bad, can't read apparently. That amount of employees sounds way more reasonable, even if I feel like they weren't doing much.

[–] sugar_in_your_tea 2 points 1 year ago (1 children)

Just think of half of your company getting laid off, that's going to be noticable regardless of the total number of employees.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Oh yeah no question about that. My point was just that I don't understand why you'd need so many people for such a fairly simple project - with such a narrow scope; but that's moot since they didn't have that many people after all.