Technology
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No, the article says that Epic Games “laid off 16% of its [Epic Games’] workforce, or 830 employees”.
I believe Bandcamp was ~120 people total – so 60 laid off.
Ahh my bad, can't read apparently. That amount of employees sounds way more reasonable, even if I feel like they weren't doing much.
Just think of half of your company getting laid off, that's going to be noticable regardless of the total number of employees.
Oh yeah no question about that. My point was just that I don't understand why you'd need so many people for such a fairly simple project - with such a narrow scope; but that's moot since they didn't have that many people after all.