this post was submitted on 09 Jun 2023
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I would be curious about your favorite coop games. I often find them a big lacking, often being a bit unbalanced. An example is Battle for Hogwarts, where one game can be a walk in the park and another absolutely impossible and rarely is there a balanced match.

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[–] [email protected] 2 points 1 year ago (1 children)

wow, interesting concept, so it starts out as a coop game but later is a 1vsAll kinda deal?

[–] [email protected] 4 points 1 year ago (1 children)

Maybe. There is 120 different engame scenarios depending on the board state.

Most of them have the haunt-triggering player turn into an obvious monster - Frankensteins Monster, a Hydra, a Mummy. Then it's a fight.

Other scenarios mean that whomever has all the artifact pieces (scattered across the board) wins. So now it's a free for all and it turns into a very messy brawl.

Even other scenarios mean that one secretly chosen player wins, if they have a specific set of items. This one is especially gnarly, because this is the one that causes the words "Alright. I fire the shotgun at Jane as my first action." and everyone is like "Oh my god! wat!"

[–] [email protected] 1 points 1 year ago (1 children)

that sounds like a lot of fun! Is the game with a lot of reading about things that happen?

[–] [email protected] 4 points 1 year ago (1 children)

IMO, no.

Assuming one bloke knows the rules, the game flows fairly smoothly. In the pre-haunt phase, you:

  • Generally move through an unknown door to a new room
  • Draw a room card on the right floor, repeat as necessary
  • Draw an event card based on your room card and execute the event card.
  • Roll if haunt happens.

Once the group knows these base rules, the pre-haunt game goes very quickly, because you mostly move 2-3 squares (depending on your move points), draw a room, place a room, draw a card, resolve the card and pass on. If the group knows the game, this goes very quickly.

Once the haunt triggers, you have a builtin bio-break. Both the survivors and the evil guy have a bunch of new rules to read and understand. For my main crew, this usually takes 5 - 10 minutes to read and discuss strategies, and we usually combine this with bio-breaks, drink refills, snacks and such.

Comparing this with games like Arkam Horror, Eldritch Horror, or even worse, actual P&P games like DND, It is very smoooth and low-rule-lawyers to play.

[–] [email protected] 1 points 1 year ago (1 children)

Thank you for the description, I will check it out for sure :)

[–] [email protected] 3 points 1 year ago

I've played a lot of Betrayal. I play tested it at AvalonCon back while I was in high school.

It's very random, and has the potential for some really great games and some real duds. I know in the later editions there have been efforts made to tighten up the scenario balance, do maybe things are better. But From my experience, maybe 1 in 3 games has been 'good', 1 just meh, and the last a steamroller for one side. So many of the scenarios depend on thr size of the house, with too large or too small of a house making it unbalanced. Or specific items being useless or over powered. And many of the scenarios have pretty loose rules.

As long as you understand that, it's a fairly light game that can have a decently large group working together.

I've enjoyed my copy, but there was a stretch where it was OOP and going for big money. It wasn't worth that, but for a regular in-print price, it's fine.