this post was submitted on 11 Oct 2023
137 points (95.4% liked)
Games
16956 readers
266 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Could also be because of the Arm chips which add more burden on the developers who have to account not only for another OS but also for a completely different CPU instruction set.
How did Larian do it? Its not really a major studio, just average size. And Baldurs Gate 3 runs perfectly on it. The Mac Book Pro with the M2 gets rock staple 60 FPS on max in 1440p - even though its not the most demanding game, still really impressive for a Laptop.
Not taking anyone's side here, I'm merely saying that it adds burden (and thus costs) on the developers. Now whether the additional burden is worth it depends on how big the burden is (do they have lots of hand-optimized x86 assembly? or are they using platform agnostic libraries?) and the expected return on that investment, and companies will see these things differently. For Valve it wasn't worth it.
This is probably not as big of a deal as the lack of common APIs like Vulcan. I doubt Valve has much (if any) raw x86 code in their game engine, and it would probably compile to arm just fine. You still have to set up a new build chain for this, though, which is a pain.