this post was submitted on 09 Oct 2023
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They aren't nearing bankruptcy first of all, and I as I mentioned even in this doom-and-gloom scenario they would likely just get acquired and operations would continue as normal. Is that what you think? That Unity is about to go bankrupt? I am not sure what we're arguing here.
What are you basing this observation on? Unity never made money from the volume of games released using their engine. Also, the part where everyone is suddenly dropping Unity is mostly just a narrative here on social media, and the bulk of the reason why it might not be happening is that there is no true alternative.
It is not about coping and being incurious. Changing engine means trashing a part of your team, trashing your content pipeline, trashing your internal tools. It costs a lot of money, money which most studios don't have. It would make sense if there was a true alternative to Unity for those mid-sized studios, which there isn't.
Again, not sure what you're basing those numbers on. Godot can't even do consoles natively so there is definitely some troubles and headache in using Godot in 2023. I would agree that Godot is perfectly fine for solo devs and very, very small teams, but it is not a serious alternative for even mid-sized productions. It is still pretty much a toy compared to the bigger engines, and it lacks commercial support to really attract those studios.
I get it. The popular sentiment here is that Unity is doomed to fail, and the internet as a whole kind of wish it did. I am not gonna gather sympathy and votes by saying otherwise, but I just don't see it. Godot is not ready, switching to Unreal does not make much sense since it is the same proprietary "garbage". It is easy to make big statements here on Lemmy and claim how easy it would be for game studios to get rid of Unity, and how this would improve their business, but to be honest I don't think you guys have a clue. If you are actually a developer or own a game studio then I am sorry for assuming.
You make a great point, and I want to add to that.
A lot of people confuse their wishes with the observable reality. There were a lot of people that migrated to lemmy and thought reddit would die in 3 months, tops. Many people are still waiting for Xitter to suffer a "sudden death". Unity is in a similar situation, it's too big to simply close down and file for bankruptcy.
The shitstorm made some people migrate away from it, just like people migrated off reddit when fuck u/spez started fucking things around, and twitter when elon musk took over. Yet all of them survived with healthy-ish userbases, despite many people wishing otherwise.
Things a lot of people forget or ignore for whatever reason is the sheer volume of shovelware produced with Unity, aimed straight at Google Play and Microsoft Stores. Asian studios targeting Asian audiences are probably the highest source of income for Unity, due to sheer numbers (China, India and other SE Asian countries are roughly half of the world population). Unity gets money from "per seat" subscriptions and from advertising. Even assuming a 20% reduction of those subscriptions, there's still enough money coming in to keep the company going, especially if they decide to axe sectors that are "money drains".
Also, some studios simply can't afford to let go of Unity because their main income earners are made with Unity and they need to keep the game updated. If their games also use stuff they can't easily replicate in a different engine, like some plugin, that's an extra reason for them to put up with Unity's shit. I also wouldn't be surprised if Unity's now previous license of "no royalties" was preferred over Unreal and the reason some studios went with it, as the subscription cost would be lower than paying "success fees", with Honkai/Genshin Impact being likely examples.
Unlike Twitter or Reddit, Unity is in a better position to make a slow comeback. Whether they'll manage remains to be seen, but even assuming all the worst choices taken by the higher ups, the company will live for a good 2 years as is, then sell out to someone bigger.