this post was submitted on 07 Oct 2023
28 points (100.0% liked)

Pixel Dungeon

1389 readers
36 users here now

This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.

Rules:

We have a few title tags for standout posts:

Sister Communities:

founded 1 year ago
MODERATORS
 

Here's an early look at the second variant of Shattered Pixel Dungeon's new caves quest! In this variant, you'll be dealing with gnolls who've learned to use earth-moving magic. They're not particularly concerned about stability though, so there are a lot more closed-in passageways this time. The large fallen rocks can clue you in about where to dig in order to progress.

There's still quite a bit to fill in here though, so things are looking at little barren at the moment. Just like with the first quest, there will be three larger rooms with tougher enemies in each, and a single massive room with a boss enemy.

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 1 points 11 months ago (1 children)

Hi Evan, have you considered adding a bit of QOL change? Excuse me being rude, but I suggest telling player where the last five remaining golds are. Mining cluelessly for the last few ones are really tedious and no fun.

[โ€“] [email protected] 1 points 11 months ago* (last edited 11 months ago)

That's not really a QOL change. I am aware that some people are having trouble finding hidden gold, but I'd rather not just outright remove it as a mechanic.