this post was submitted on 08 Oct 2023
260 points (98.5% liked)
Games
16819 readers
379 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
Beehaw.org gaming
Lemmy.ml gaming
lemmy.ca pcgaming
founded 1 year ago
MODERATORS
That's how employment works. Calling them slaves is ignoring the fact that they have agency and compensation, unlike actual slaves.
No job is permemnent, it would be ridiculous to expect otherwise, but it varies between industries. Gaming is a low-frequency project-based industry, you know there will be lots of work while in development, and once that's over, there's not going to be as much work to do.
How else should this work?
Single employee doesn't have much negotiating power and shit flows down hill.
Shit industry practices are management's poor planning and workers have to take it.
If they got royalty share for their work like pre streaming TV shows staff did, this system would make some sense. Currently worker is getting a shit deal for the "privilege"
I believe this sentiment is taken not because of the actuals of the situation, such as waning work and ended employment, but because at the end of the day when everything is done and packed up it seems like the "boots on the ground" made just enough to scrape by, while the ceos/x suites fly away in private jets to jump out and golden parachute to their mansion.
If they (the boss) knew the job was temporary, then they (the workers) should have known that going in and had been given proper compensation to make up for the looming layoff with plenty of heads up time to prep for the next job hunt.
The formation of a union tells you that the boss did not share that tidbit with the worker. Thus the problem, as the money keeps rolling in for the fatcat for the next decade, the workers who actually did anything of value are starting from scratch at a new job after losing insurance, healthcare, rent and food money, any chance at a raise, etc etc etc.
How else should it work? Almost any other way, is how. With honesty and respect for the people who actually did anything of value, is how.
I mean, what are their salaries? I genuinely don't know, one would assume that a specialised job like that would command a pretty solid salary, and the assumption would be that working on a project like this would get them to the top of the list for applications to other companies.
I don't know how the job was advertised, but seeing how the industry works from the outside, I would never assume a job for life at a game studio, but you could still count on security after working on a project like this.
I work a steady job, it's hard, and the pay is okay for me, I suspect a game dev will earn several times what I do, part of which is due to the short term, or at least risky nature of the roles, the rest would be down to the specialist skills.
I don't really think that forming a union signifies that at all, I'd say it's more likely down to the ongoing working conditions.
Because you can always go and get a warehousing job or similar, it's steady, but kinda boring and lower pay.
The money may keep rolling in for those who invested the most and took the largest risks. But that's irrelevant IMO. You take a job for the pay that's offered, and it lasts as long as it does, how long that is depends on the kind of role.
I'm making assumptions, but I think everyone here is too. But I do particularly resent the 'slaves' comment as it is disrespectful of the employees, and diminishes actual slavery which is bigger than ever.
Your first paragraph is so wrong its funny, then hurts, then wraps back around to being funny again.
Game development is pretty infamous for being paid like shit, where management gets you to do it as a passion project or dream job. They likely did not make much more than you do, with almost guaranteed worse hours given how normal crunch time is in the gaming industry.
A lot of game developers abandon game design, even after making massively successful titles that are beloved for decades, because they literally cannot afford to keep the job.