this post was submitted on 06 Oct 2023
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Yeah, it's pretty underhwelming. There's a lot of people who claim Starfield is a "great Bethesda game" but "people hyped it up too much." In my opinion, it's a terrible Bethesda game. The best thing those games do right is you can set off in a direction and along the way, find a world full of little things. Landmarks, unique little stories, side quests, and even just interesting items to grab. Starfield dropped all of this in favor of incredibly generic proc gen planets that have the same couple of outposts you'll see on every planet. Like THE SAME. The interiors are THE SAME. Every safe, dead body, message log is THE SAME.
It lacks the one thing that brought me back to Bethesda games despite all their flaws.
God, I couldn't put my finger on why I didn't like it. I was just so bored, even with the exploration which I normally love. All of the fun parts of FO4 and Skyrim are missing. Just walking around and enjoying the world is completely missing, replaced by a pretty shitty space travel mechanic.
Fast travel to space, then fast travel to another planet. Fast travel to the surface and bunny hop to an objective through a boring city/space station/whatever. Fast travel back to your ship and do it all over again. I never made it far in the story because I couldn't be bothered to give a damn. The characters were completely uninteresting at best. oh average they were mildly annoying.
Let me take off from the planets surface and fly in to space a few times before you lock me in to fast traveling. Let me fly from space and scream in to the atmosphere, shooting over the surface looking for a safe place to land, and navigate my way in to the city. Maybe 90% of the surface is uninteresting, that's fine. But let me at least have some fun learning that.
They made every safe choice, and lost the sense of adventure. Because adventures aren't supposed to be safe.
Loading Screens: The Game
No Man's Sky has you covered, in all the ways Starfield doesn't.
Starfield isn't a great game but no man's lie is not better. Both are kinda shitty. Norman's sky was just way worse when it was released.
NMS does exploration and procedural generation way better than Starfield
No Man's Sky was terrible at launch.
It makes me appreciate the tech in StarCitizen, pity it's just lacking a game.
Aside from the writing, ship combat, and the voice acting, if you'd told me Starfield was a fan mod for Fallout 4 I would have believed you.
Be fair to Fallout 4 mods, there's probably several with more interesting writing than Starfield.
The writing is the worst part. I could forgive almost everything else if the game told a good engaging story with compelling characters. Instead we get corporate approved blandness. It may steal the aesthetics of Star Trek and Starship Troopers, but in the end it's Sci-fi with nothing interesting to say.
Unlike Star Trek, they failed to imagine humans beyond capitalism. In one of the "largest" cities in a galaxy with infinite resources, infinite space, and faster than light travel... why am I helping out a homeless shelter? Why is it literally modern problems, but in space? Surely the invention of technologies like the grav drive would leave to SOME sort of change in class structure? There's just no creativity. You could put a green filter on everything, bomb things out a bit, and you'd assume you're playing Fallout, but you find out Vault-Tec sent ships into space to colonize the galaxy as well.
Oh yeah. Didn't want to get too into the politics in my original post but the game is frustratingly neo-liberal. The two main factions are libs that are sliding into fascism and libertarian cowboy larpers. And this is supposed to be an optimistic future? The cons may screetch about pronouns, but leftist the game is not.
Exactly my feelings. It fails to imagine anything. Everything went through the PC filter. It's incredibly bland
I thought I was going crazy. "haven't I been here before ??" I couldn't believe they actually copied and pasted entire areas several times over
I mean technically they are copied infinitely due to proc gen. I just don't get why they didn't proc gen the POIs as well, would have at least made them more varied.
Yes, I had assumed they would be. It's not even complicated to make modular interiors and scramble them