this post was submitted on 06 Oct 2023
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[–] [email protected] 28 points 1 year ago* (last edited 1 year ago) (46 children)

Because a lot of gamers don't feel fooled. They expected a Bethesda game and got a Bethesda game for all the good and ill that entails.

You're entitled to dislike the game, but complaining that it's not something else is silly. It's like the people who complain about a lack of easy mode in Dark Souls. Sometimes a game isn't for you and it's ok to move on and play something else, but trying to convince other people they're wrong for enjoying it is a fools errand.

[–] abraxas 9 points 1 year ago (1 children)

They expected a Bethesda game and got a Bethesda game for all the good and I’ll that entails.

That's also all we were promised. No false advertising here. Bethesda knows what Bethesda fans want, and they make the game Bethesda fans want. It's literally the only gaming experience left where I don't feel like I have to over-research and pirate-demo to figure out if I should buy a game.

[–] [email protected] 3 points 1 year ago (2 children)

Yeah, I was willing to concede with Cyberpunk that although it was a good game on PC/Next Gen from day one, it had a lot of issues on the formats most people own, and CDPR had overpromised the level of detail and systems in the city.

However I can't recall anywhere where Todd, Bethesda or MS promised stuff more than "Bethesda RPG, but in space".

[–] abraxas 2 points 1 year ago (1 children)

Yeah. But I love that about CP. I got it dirt cheap when everyone was bitching, and just waited for them to fix it before I started playing. Best $17 I ever spent for a new AAA game! I can be patient.

[–] Sethayy -1 points 1 year ago (1 children)

thousands of planets to explore would imply exploration is going to be exciting I'd personally assume

[–] [email protected] 6 points 1 year ago (1 children)

They also said that most of them would be desolate and procedurely generated. They never promised a thousend hand crafted planets.

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