this post was submitted on 04 Oct 2023
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Baldur's Gate 3
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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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And here I always thought combat was proximity based, not just sight based. Is it really the case that party members remain out of combat until they are seen or choose to engage?
Setting the combat tracker to be based on proximity to engaged friends/foes seems like the simplest solution.
Anyone far enough from combat doesn't get pulled in. Anyone in hiding as long as they aren't in sight lines won't get pulled into combat. If they are in sight they have to pass a stealth check to remain hidden. Anytime they move they'll have to pass a check as well to remain hidden. You can abuse this during the Cazador fight to keep Astarion from being sacrificed. Leave him at the door and start the fight with Cazador then bring Astarion down to the fight. Cazador won't sacrifice Astarion.
Works even better with invisibility. You can waltz right through the middle of an ongoing battle and assassinate that hard to reach mage in the back.