this post was submitted on 28 Sep 2023
218 points (92.6% liked)

Games

16224 readers
1001 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] priapus 30 points 11 months ago (2 children)

The shaders should be compiled in advance, did the author skip the shader compilation when launching?

[–] [email protected] 5 points 11 months ago (2 children)

CS2 just doesn't precompile shaders. The game just shits itself running on AMD because of that.

The shader cache itself is also broken and gets reset by the game on every restart.

[–] [email protected] 4 points 11 months ago

I'm running a 6700XT and weirdly enough it pre-compiled in Linux but not in Windows.

It's really stuttery for a while in Windows, with low GPU usage and erratic frequency, until it normalizes.

I'm getting none of that in Linux, smooth from the start in-game. Only getting some weird fps fluctuation in the start menu.

[–] priapus 3 points 11 months ago

CS2 compiles shaders on my desktop. It does so every time it updates. Also, why would this make the game worse on AMD? Afaik RADV supports VK_EXT_graphics_pipeline_library, just like Nvidia. Shader compilation performance should be similar between them.

[–] CaptDust 5 points 11 months ago (3 children)

I'm not sure if it's every game but I don't recall ever seeing my deck compile shaders, I thought it just downloaded them

[–] [email protected] 11 points 11 months ago

I believe you're correct, because they know the exact hardware they don't need to be compiled for each device unlike how PCs come on every version imaginable.

[–] jayandp 1 points 11 months ago

You can disable that feature, and some people do because they get tired of the constant downloads and shaders taking up space for games they haven't even played yet.

[–] priapus 1 points 11 months ago* (last edited 11 months ago)

I have definitely seen my deck compile shaders, however I assume it downloads them if they are available. If you launch a game that uses proton for the first time while offline, you should see it compile.