this post was submitted on 26 Sep 2023
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I'm just particularly fond of Assassin's Creed Odyssey due to it being the only open world game that is playable as a stealth game with stealth game specific mechanics and a world designed for stealth traversal, there has not yet been any other game designed that way that isn't just light stealth elements that fall apart when you inevitably get caught in two minutes, until someone shows me another game like that, I honestly feel that game to be pushing the stealth genre, which is honestly not hard to do because of the dire state it's in.
And I'm glad you expand on Postal particularly, it goes to show that even games that are despised by many have their own meaningful aspects to be gleaned with the right mindset and with their flaws in mind. I think that when it comes to games of this size it is very hard to be able to say they are crappy, full stop, especially ones like these, or even Deathloop, which I enjoyed. Not as much as Arkane's Prey or Dishonored, of course, but it was still an enjoyable game with an excellent art style and soundtrack that heavily tapped into my love of the 70s, and featured a very nice multiplayer mode that simply doesnt exist in any other game.
I'm totally fine with you enjoying whatever games you enjoy, there's absolutely nothing wrong with that. My opinion is that of the corporations and their practices only, not the consumers that happen to find something dear to them in the final product.
Granted, we, as consumers, have - or at least should have - certain ways to leverage the industry and let it know explicitly what we appreciate and like, and what we absolutely hate, but that's much easier said than do on the scale of modern gaming in general, let alone the AAA gaming, the massive beast it is and the sizes of its many audiences. I do what I can to influence the industry, whenever I can, and that includes talking about it with my fellow gamers to maybe spark the same tendencies in them - but I certainly don't want to discourage anyone from having fun.
Off the thread topic, yeah Prey and Dishonored are definitely one of the greatest games we've seen in 2010s, especially Prey.
I think you do bring up some good points about how a lot of the weakest AAA games now are either extremely over-iterative and lose appeal by virtue of sharing large parts of their design with their past iterations, diluting the novel good bits (Assassin's Creed), and trend chasers (that most popular online FPS games chase battle Royale and extraction shooter genres, though battle Royale seems to be finally dying off.
It takes something like Doom, a game that bucks the trends, but doesn't stumble on the execution of something fresh, but rooted in strong game direction and execution. Or something like Hogwarts Legacy, a rote-on-paper genre of game (open world) kept fresh and interesting because of its long-time-coming incredible choice of setting and the ways that it uses that setting to benefit the gameplay and immersion (the magic combat system, broom riding, and lots of sprinkled bits of lore that reward long time fans of the world)
But even then... imagine ten years down the line if there's a Doom 6, and they let history repeat itself...
Its not AC anymore though, they should have made a new IP instead of using an existing one on games that are completely different to the originals in the franchise.
I would agree with that, but then there's a whole debate to be had about whether Odyssey would receive the same funding if it weren't an AC game, and whether it wouldve been executed as well or has as much content in that alternate reality Odyssey.
I guess. I mean thats why they keep using the AC name though isnt it, they had no faith in their products to stand on their own.
I think all the recent AC games could have been a new franchise, they all are pretty much the same base game. I wouldnt even count AC4 as a AC game personally, I guess I just crave that beautiful AC2/Brotherhood experience again that we will never get.