this post was submitted on 22 Sep 2023
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[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

It seems like it can make sense. Platform fees aren't an initial outlay, they're effectively a cut of profits based on sales.

For the sake of argument using fake numbers, if a studio spends $1m making a game, and then they put it on Steam and it does $10m in sales, then Steam's cut of that at 30% will be $3m

So, spending more on store fees than development seems possible - especially if your game is selling really well

[–] [email protected] 2 points 1 year ago (1 children)

The percent isn't fixed at 30%, though. Big sellers lower the cut, and Steam takes literally zero from keys they sell elsewhere.

[–] [email protected] 1 points 1 year ago

It's 30% up to $1m I believe but sure, there are complications. It's just example numbers to illustrate the point.