this post was submitted on 19 Sep 2023
88 points (94.9% liked)
Nintendo
18179 readers
15 users here now
A community for everything Nintendo. Games, news, discussions, stories etc.
Rules:
- No NSFW content.
- No hate speech or personal attacks.
- No ads / spamming / self-promotion / low effort posts / memes etc.
- No linking to, or sharing information about, hacks, ROMs or any illegal content. And no piracy talk. (Linking to emulators, or general mention / discussion of emulation topics is fine.)
- No console wars or PC elitism.
- Be a decent human (or a bot, we don't discriminate against bots... except in Point 7).
- All bots must have mod permission prior to implementation and must follow instance-wide rules. For lemmy.world bot rules click here
Upcoming First Party Games (NA):
Game | Date
|
Emio – The Smiling Man: Famicom Detective Club | Aug 29
The Legend of Zelda: Echoes of Wisdom | Sep 26
Super Mario Party Jamboree | Oct 17
Mario & Luigi: Brothership | Nov 7
Donkey Kong Country Returns HD | Jan 16, 2025
Metroid Prime 4 | 2025
Other Gaming Communities
founded 1 year ago
MODERATORS
In the Switch generation, Nintendo has moved away from the “single and doubles,” toward “home runs.” In the previous generation, we had a bunch of smaller games that were smaller in scope, with a smaller budget, smaller price tag, and download only. The Switch has had very few of these from first party developers (The picross games, a few Kirby spinoffs, and Good Job are the only ones coming to mind right now.).
With a new console on the horizon, Nintendo is looking at development cycles increasing. My hope is that to counteract this, we see a return of the singles and doubles. If it happened, my most wanted single game, would be Star Fox 64 2.
No, I don’t mean a modern game that continues the story of SF64, I want the game that would have been made in 1997 in Nintendo immediately started a sequel after the first one launched. Low poly, low texture quality, fast and tight gameplay, and excellent level design. The game can run at 1080P and 60FPS, but keep everything else barebones. Incorporate new music using an N64 quality soundscape, and tons of chatter between the copilots. Keep each “run” to 30 minutes. Budget it at a modest $20-25, and get a nice single. The idea might not work, but I think it works better than making a really detailed rail shooter that takes years to make and has to sell for $60.