this post was submitted on 18 Sep 2023
77 points (97.5% liked)

Godot

5840 readers
7 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
 

The main target of the Godot Engine are game developers. But Godot's easy workflow and functional UI elements, makes it also a good fit for non-game applications. There are already some out there you may know, like Pixelorama, an Open Source 2D sprite editor.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 1 year ago (1 children)

I guess it’s more likely to have “decentralized” code using Godot to build an app because of how it’s used in game dev. But that’s seen a lot in web dev too. You might have a react component handle state and children components with their own logic. Sometimes those components are “pure” and only deal with data given to it, sometimes they’re “stateful” and you end up needing to pass data up to the parent.

With proper planning, one could probably avoid mixing up what parts of the app should be pure/stateful.

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago) (1 children)

Is there a good way to make a redux-like central state container in Godot?

(I'm sure there are many ways to do it but wondering if there is someone who has found a good practice for it.)

[–] [email protected] 2 points 1 year ago

You could pretty easily do this as an autoload so it's accessible from anywhere. You could store the actual state as a dictionary or a resource, or even a whole db if you wanted depending on what you're storing.

It's a little old but looks like someone even implemented a redux inspired store! https://github.com/glumpyfish/godot_redux

No idea if that still works, but probably would be too hard to use it as inspiration or even update it to the latest 3.x version