this post was submitted on 17 Sep 2023
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Is there a reason Godot has it's own language for scripting and doesn't use a common language like unity (C#) and unreal (C++)?
Here is their reasoning, basically summarized as "it's easier to get everything for games into a new language than bolting it onto an existing language". I also recall seeing a blog post where they said their initial implementation of GDScrip took fewer lines of code than embedding Lua did.
Note Godot does officially support C# and C++, and there is unofficial support for other languages too. But they commonly recommend GDScript for beginners.