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submitted 10 months ago by [email protected] to c/[email protected]
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[-] [email protected] 52 points 10 months ago

Does godot support 3D? If so does it support PBR materials? Does it support installing 3rd party plugins like HAVOK? Literately the only things i need.

[-] [email protected] 52 points 10 months ago
[-] [email protected] 18 points 10 months ago

It support 3D, but I think Vulkan is in Godot 4. I'm not sure how mature it's. In Godot 3, it only support OpenGL.

[-] [email protected] 5 points 10 months ago

What are some of the best-looking games in Godot?

[-] [email protected] 2 points 10 months ago

Sonic Color Ultimate.

[-] [email protected] 17 points 10 months ago
[-] [email protected] -1 points 10 months ago

Tbh that's a pretty horrible example. It was a rushed product full of graphical glitches, including rapidly flashing lights. This is true especially on the switch. Idk if it's improved since launch but shit was rough early on.

[-] [email protected] 16 points 10 months ago
  1. Yes, not a great as Unity but it's still pretty good especially after they switched to Vulkan over OpenGL. VR performance still could use some work though.
  2. Yes, PBR materials are fully supported. Actually one of the earlier things in 3D that was implemented, and then imoroved
  3. Yes, now I don't know if HAVOK has a Godot plugin but there is a Jolt physics plugin that's designed to be plug-and-play, with a few exceptions (it doesn't suppory soft bodies afaik)
[-] [email protected] 3 points 10 months ago* (last edited 10 months ago)
  1. Shaders are still GLSL or SPIR-V. Nothing changes in terms of quality.
[-] [email protected] 5 points 10 months ago

Not sure why would you use HAVOK instead of Bullet, but yes

[-] [email protected] 5 points 10 months ago* (last edited 10 months ago)

Already have experience with it mostly. It's what I used and what I'm use to when it comes to physics engines

this post was submitted on 17 Sep 2023
1005 points (98.4% liked)

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