this post was submitted on 17 Sep 2023
1006 points (98.4% liked)

Steam

10338 readers
2 users here now

Steam is a video game digital distribution service by Valve.

Steam News | Steam Beta Client news

Useful tools:
SteamDB
SteamCharts
Issue tracker for Linux version of Steam

founded 3 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 52 points 1 year ago (5 children)

Does godot support 3D? If so does it support PBR materials? Does it support installing 3rd party plugins like HAVOK? Literately the only things i need.

[–] [email protected] 52 points 1 year ago
[–] [email protected] 18 points 1 year ago (1 children)

It support 3D, but I think Vulkan is in Godot 4. I'm not sure how mature it's. In Godot 3, it only support OpenGL.

[–] [email protected] 5 points 1 year ago (1 children)

What are some of the best-looking games in Godot?

[–] [email protected] 2 points 1 year ago

Sonic Color Ultimate.

[–] [email protected] 17 points 1 year ago (1 children)
[–] [email protected] -1 points 1 year ago

Tbh that's a pretty horrible example. It was a rushed product full of graphical glitches, including rapidly flashing lights. This is true especially on the switch. Idk if it's improved since launch but shit was rough early on.

[–] [email protected] 16 points 1 year ago (1 children)
  1. Yes, not a great as Unity but it's still pretty good especially after they switched to Vulkan over OpenGL. VR performance still could use some work though.
  2. Yes, PBR materials are fully supported. Actually one of the earlier things in 3D that was implemented, and then imoroved
  3. Yes, now I don't know if HAVOK has a Godot plugin but there is a Jolt physics plugin that's designed to be plug-and-play, with a few exceptions (it doesn't suppory soft bodies afaik)
[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)
  1. Shaders are still GLSL or SPIR-V. Nothing changes in terms of quality.
[–] [email protected] 5 points 1 year ago (1 children)

Not sure why would you use HAVOK instead of Bullet, but yes

[–] [email protected] 5 points 1 year ago* (last edited 1 year ago)

Already have experience with it mostly. It's what I used and what I'm use to when it comes to physics engines