this post was submitted on 16 Sep 2023
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The Nintendo Switch 2 SOC may be produced on a 5nm process node and have a maximum clock speed of over 2.5 GHz, according to information unearthed today.

In a new video shared on YouTube, Doctre 81 detailed how, a few months back, they found the LinkedIn profile for a former Physical Design Engineer for Siliconist Technologies, who worked there from February 2020 to October 2022 on the T239 project for NVIDIA, which is said to be the Nintendo Switch 2 SOC.

Today, the YouTuber reported to have found another LinkedIn profile for another former Physical Design Engineer who worked at Siliconist Technologies during the same time as the other employee who actually put a more detailed summary of what they worked on during their time at the company, confirming it was an NVIDIA project without, however, mentioning any other specific. In this project summary, the former Siliconist Technologies employee mentions a 5nm process node and a maximum clock speed of 2.653 GHz, higher than the maximum clock speed of the original Nintendo Switch SOC, the TegraX1. As Nintendo is keeping a tight lid on its Nintendo Switch 2 console, however, we have to take what Doctre81 revealed in their video with a grain of salt.

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[–] [email protected] 11 points 1 year ago* (last edited 1 year ago) (1 children)

Doesn't really matter, they don't need the switch to have bleeding edge performance, that isn't why it sells. It has to be affordable and using older processes helps achieve that.

(besides 5nm is only 3 years old)

[–] [email protected] 2 points 1 year ago (1 children)

No but it does need enough performance to be capable of running games in low quality modes. The Switch is so anemic that many big budget games are simply not even trying anymore as performant running can't be achieved without complete rewrites of engine code. So a better Switch that is at least a low spec gaming computer will enable more big games to many the effort of trying to support it.

[–] [email protected] 3 points 1 year ago

A big issue with modern game developers is bad inefficient code. Compare Nintendo titles file size and performance to every other big game. I don't think any AAA PC/PS6/XBOX? is going to run on the most powerful switch in 3 years time.