this post was submitted on 05 Jun 2023
23 points (100.0% liked)

Gaming

1495 readers
1 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

Just wondering if enough people are here for posts and discussion about what people are creating for their table top games. If you are and want to share a snippet about what you're working on, that would be great!

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 3 points 1 year ago

I am creating a combat-focused TTRPG based on Turkic mythology, for two months now. It's d10 based. My main design goal is to make character building very choice-based. I'm trying to achieve this by making almost everything quickly branch out at least once.

For example, when you spend a point in an "attribute", you then have to choose to give that point to either potency or precision for that attribute.

Debuff durations, damage, healing and more increase with the relevant potency stat. To-hit rolls increase with the relevant precision stat. Since "attributes" are capped, these compete with each other.

It's currently in early stages so there are no character classes yet, but from the play-testing I've done, it's already fun without classes lol.