this post was submitted on 15 Sep 2023
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Piracy: ꜱᴀɪʟ ᴛʜᴇ ʜɪɢʜ ꜱᴇᴀꜱ

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[–] [email protected] 161 points 11 months ago (3 children)

Now I can finally download a game 100000x to bankrupt a game company, just like they always said we could.

[–] [email protected] 39 points 11 months ago (3 children)

Well you would just have to download it once. But install it 1000000 times. Sounds like a lot of work.

[–] [email protected] 38 points 11 months ago (1 children)

Not if you automate it with a good script and run it on a few machines at a time.

[–] [email protected] 37 points 11 months ago (1 children)

Virtualization is the key. Multiple VMs, installing, uninstalling, reinstalling.

[–] [email protected] 17 points 11 months ago (1 children)

Hell, that's even better. Running scripts on a bunch of VMs on a couple hundred server machines. If that doesn't do it, I don't know what will.

[–] [email protected] 24 points 11 months ago (2 children)

A webGL program that just sends the packet with the install count details.

You could send 200 packets a second easy.

[–] FARTYSHARTBLAST 11 points 11 months ago

This is the real answer.

[–] [email protected] 2 points 11 months ago* (last edited 11 months ago)

Videogame Piracy, no-install % WR strats

[–] [email protected] 8 points 11 months ago

Easy enough to do with PowerShell and just leaving the box running.

[–] [email protected] 34 points 11 months ago

We have come full circle. Hurray?

[–] [email protected] 19 points 11 months ago (1 children)
[–] [email protected] 12 points 11 months ago

Doesn't matter. Regardless of what Unity said their "Enterprise" plan was, it doesn't matter.

B2B deals just work differently since both companies have more at stake. If a company like EA used Unity, there is no way Unity would want to lose that contract and EA couldn't afford to drop Unity. Large companies will likely go through a few short renegotiation meetings, if that.

Plus, lawyers. If Unity even tries to force this on its larger customers, they are going to be hauled into court and most likely lose. When they lose, Unity will likely be liable for court costs as well.