this post was submitted on 14 Sep 2023
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[–] [email protected] 24 points 1 year ago (2 children)

Is there some ongoing resource use (on Unity’s end)

Nope. The engine is part of the game once compiled. So all hosting and bandwidth cost goes to steam/gog/whoever is selling the game.

They are just trying to get more of that sweet viral game money.

[–] [email protected] 6 points 1 year ago

Unity hasn't been very profitable, for most of its users it's completely free. I don't blame them for needing money to improve the engine, but not like this

[–] [email protected] 2 points 1 year ago (2 children)

How do they track installs then?

[–] [email protected] 1 points 1 year ago

I'd assume they'd amend the contract to require that a tracker be added to the binaries of the game. Or something.

[–] [email protected] 1 points 1 year ago

They can't really.. unity itself doesn't have an installer so not sure how they could track 'installs' reliably, the installer is added by the developer. If they add tracking to the library that (a) creates issues for people using app stores as now you have to declare you're tracking people, and that can be grounds for rejection (you need a watertight privacy policy at the very least, and 'we send it to a company in the US' isn't going to fly), and (b) not all apps are installed over the internet, or given internet access. 3d visualisation is more than games.