this post was submitted on 13 Sep 2023
246 points (99.6% liked)

Godot

5925 readers
191 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
 

I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 17 points 1 year ago (2 children)

"and it even adds the .gitignore for you!" I'm sold I hate trying to figure out what version of base gitignore I need for what version of Unity. Thank you for making this!

[–] [email protected] 7 points 1 year ago

It's definitely a big point for me too, using Git with Unity is a big pain. Even using the right gitignore I often have to upload large Unity-generated files to my github which might've pushed me to using Git LFS. Having something that just works is liberating.

[–] [email protected] 5 points 1 year ago (1 children)

As a non gamedev adding a .gitignore is a feature? 😮

[–] [email protected] 1 points 1 year ago

.gitignore is an amazing thing all but my simplest projects use them