this post was submitted on 12 Sep 2023
164 points (88.0% liked)

Games

31405 readers
1031 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

"Just upgrade your PC"

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 104 points 11 months ago* (last edited 11 months ago) (3 children)

Highlights:

  • Starfield's open world is made of procedural copypasta.
  • Prey species can't or won't escape predators.
  • Predators routinely wipe out their own food supply, yet somehow haven't gone extinct.
[–] [email protected] 57 points 11 months ago (3 children)

I watched some predators kill their prey and then just left it. Didn't even have an animation to eat it.

[–] [email protected] 33 points 11 months ago (1 children)

Right? Just update the behavior to stop and eat after killing one. Have the herd run away.

[–] [email protected] 11 points 11 months ago (2 children)

I don't think the Creation/Ganebryo engine is capable of such complexity.

[–] [email protected] 25 points 11 months ago (1 children)

Skyrim moddeds managed it, Bethesda is the ones lacking the ability to make it happen.

[–] [email protected] 14 points 11 months ago

Why put in the effort when modders will do it for you?

[–] [email protected] 2 points 11 months ago* (last edited 11 months ago)

Nah it’s just a skill issue, Steam Workshop modders have been carrying the franchises of incompetent studios like Bethesda and Paradox for ages and as others here have stated, they’ve already modded this problem away within the first week of this game being on Steam.

Just like how the traffic manager mod for Cities Skylines always updates only days after all the usually pointless shit Paradox keeps doing to their games’ mechanics every other week in those stupid nickel-and-diming “patches”, because they already know the other “sick man of the gaming industry” isn’t smart enough to implement speed limits, make roundabouts act like roundabouts, make cars honor emergency vehicle sirens, set up vehicle restrictions for industrial/maintenance roads or stop virtual vehicles from using only one lane on a 3-lane highway or EMTs from collectively booking it for a tiny downtown road that cycles about 3 ambulances per green when there’s an on-ramp right next to their hospital. There’s a reason why Cities Skylines has such negative reviews on the Amazon order page for its Switch cartridge compared to its Steam page; with Nintendo sending ninjas after anyone who so much as looks at their IPs funny, there is no such opportunity for modders to cover Paradox’s ass there. Steam’s encouragement of crowdsourced, third-party bug fixes is the only reason Paradox is relevant, and also why Bethesda is.

[–] [email protected] 12 points 11 months ago (1 children)
[–] [email protected] 12 points 11 months ago

Extra polishing will need 25 more years. Just in time for Elder scrolls V Ultimate Mega Super Ultra Universal Anniversary Remastered Remake Extreme to release.

[–] [email protected] 27 points 11 months ago (3 children)

Describes the ai present in every sandbox or open world game ever

[–] [email protected] 9 points 11 months ago

STALKER had a very neat AI ecosystem. Everything (including humans) is quite aggressive so they all keep each other in check without overpowering the other. Even the weather was aggressive.

[–] [email protected] 7 points 11 months ago (1 children)

There are random YouTubers who have designed more sophisticated ecologies with functional feedback loops.

The problem is though is that random chance will eventually result in some species going extinct, so either you have to spawn new ones in to replace them, and so have a check for loss of population, or just allow that to happen. The current implementation though is entry level first year student developer sophisticated.

[–] [email protected] 2 points 11 months ago

Those random YouTubers make those ecologies with the explicit purpose of simulating an ecology in a totally closed environment, not as an additional side piece to a game.

Not even to mention how a functioning ecology can never properly exist where a player is involved. Players will just kill things without any rhyme or reason to.

[–] [email protected] 5 points 11 months ago

Red Dead Redemption 2 would like a word with you…

[–] [email protected] 16 points 11 months ago (1 children)

I watched a massive alien war happen. Roughly 3 bigger animals attack a horde of 12 critters. Then, another 3 vs 12 battle happened nearby, followed by ANOTHER 3 VS 12.

This kept happening for at least 10 minutes as everywhere I went, there was animals fighting and a trail of bodies being left.

[–] [email protected] 8 points 11 months ago (1 children)

That's pretty dope. I hope at some point there's ground vehicles to speed up ground exploration (since we can't actually fly the ships........)

[–] [email protected] 2 points 11 months ago (1 children)

The game probably can't load the levels fast enough to allow ground vehicles. As it is it takes time to load the landing animation.

[–] [email protected] 1 points 11 months ago

Iunno I could see them adding some sort of tiny 4x4 or even a motorcycle. Could even make it so you have to keep it in a hab on your ship so it makes sense it spawns when you land.