this post was submitted on 08 Sep 2023
46 points (92.6% liked)

Games

16804 readers
848 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
 

I used to like open world games that would take 50+ hours to beat but I feel like as I get older these games can be intimidating to even start and I often get sidetracked with other games frequently only getting half to three quarters of the way through.

Vanquish took me about six hours to beat and I think that's what I'm looking for these days. I like games that I can beat in one weekend. Eight hours I think is perfect for me.

It's led me to playing some GB(C) and NES games because they often feel a bit more finite.

I don't think I have a minimum. Little Misfortune and Bright Infinite Memory only took me about three hours to beat but I enjoyed the ride. If a game took under half an hour to beat, like some indie games, I might not be as invested or impacted enough to think about it much afterwards.

Edit: I'm not looking for a definitive answer. Just a ballpark.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 20 points 1 year ago (3 children)

These days (I’m 37) its not about the time taken but whether a game just feels like work.

I know that would be different for everyone. But I pumped 140+ hours into Eldenring. Loved every battle and experience. But most other games after a few hours if it feels more like work than fun then I give up. Time is too precious and I’m already overworked.

I can see why easy mode exists now, I want a sense of fulfilment and experience but I dont want a game to create unnecessary work

[–] ryathal 5 points 1 year ago

Similar for me. I get maybe 2 hours on a good day that I can actually play games. I'm not wasting that grinding levels or hunting down 200 feathers. I also don't like games that spoonfeed advancement way to slowly in the beginning, I don't want to spend 15 hours in a game just to get to the point where the combat system is actually fleshed out fully.

[–] [email protected] 3 points 1 year ago (1 children)

I love RPGs. But I inevitably spend more time planning out my character class, organizing my inventory, keeping track of quests, etc. Then I actually spend “playing” the game.

It’s an enjoyable play style, I mean I’m choosing to do this. But, it means that every RPG game I see immediately becomes a massive time sink. I’m too employed to ever really enjoy an RPG. :(

[–] [email protected] 3 points 1 year ago

Ugh this is me with D:OS2 right now. I’m still in Act 1 but I spend more time looking up class builds and reading guides online than actually playing the damn game. I’m probably only going to ever have time to play it once so it gives me major FOMO not being 100% happy with my choices before progressing further :/

[–] [email protected] 1 points 1 year ago

Maybe that's part of the reason why I value shorter games. I know if it does hit a lull I can push through it