this post was submitted on 16 Jun 2023
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In terms of elder scrolls procedural generation, hasn't that only been the case for daggerfall?
The first two games, Arena and Daggerfall, were both procedurally generated on the fly.
Later games have been more of a "procedurally generate the game geography using perlin noise, freeze it, then paint the valleys, roads and cities onto it" approach. Not dynamic generation but not handcrafted from scratch.