this post was submitted on 05 Jun 2023
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

See also Gaming's sister community Tabletop Gaming.


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Just wondering if enough people are here for posts and discussion about what people are creating for their table top games. If you are and want to share a snippet about what you're working on, that would be great!

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[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

I have and do regularly struggle with how to make non-attack builds viable. I have a game that does a good job of it, but it's not really setup for being a D&D replacement since it's a very narrative game that takes inspiration from Technoir, Fate, and to a limited extent Blades in the Dark.

[–] [email protected] 2 points 1 year ago (1 children)

I like playing things that aren't typical or really useful in some ways. I just want the experience to be unique and fun. What are some of the non-attack builds that you have thought about and/or tried that really stuck out for you?

I'm a huge fan of flavor>>>>>usefulness. My current character has a self imposed fault that causes me to roll wisdom saves when I use fire spells from my top two spell slots. If I fail, I get disadvantage on all mental stats and advantage on all physical. It hasn't happened much yet. Mainly when a friend is being dangerously hurt. Then my guy gets a little heated and burns spells at high level and faces the consequences, but it is worth it at the time.

[–] [email protected] 2 points 1 year ago (1 children)

One we tried to do recently is an MMO style tank. We were playing FF14 and wanted to do something similar. Aggro is kind of complicated and 5e (for instance) hamstrings you with limited reactions if you can't find a door to block.

Our solution was that Aggro is a condition, similar to Fear but reversed. You can inflict it on someone instead of attacking. It's automatic with a removal DC equal to 8+Con+Prof (using 5e math, we use Knave so it's just Con defense.) On turn or whenever someone deals damage they can Wis save to remove Aggro.

[–] [email protected] 2 points 1 year ago (1 children)

That is a really cool idea. Sounds like it could have been a lot of fun and really scary at the same time in some situations.

[–] [email protected] 3 points 1 year ago

It worked fairly well. We went through a number of designs and that was the simplest we thought would work. There's still a fair amount of difficulty establishing Aggro against groups but that's basically a feature.